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orthogonality #
Shows two vectors whose angle oscillates through 90°, with a live dot-product bar that hits zero exactly at perpendicularity. In the same orthonormal (axis-aligned) basis, a moving vector v is decomposed into components c1 and c2 using dot products (c_i = e_i·v), and a tiny 2×2 Kronecker-delta grid reinforces e_i·e_j = δ_ij.
canvasclick to interact
⏮◀◀▶▶STEP0.25x1xZOOM
t=0s
practical uses #
- 01.Checking perpendicular directions in geometry/physics (work = force·displacement).
- 02.Projecting signals onto orthonormal bases (Fourier/orthogonal transforms).
- 03.Extracting coordinates in an orthonormal basis for graphics, robotics, and numerical linear algebra.
technical notes #
Single-loop time-based animation (3.8–4.2s cycles) with eased highlight when |u·v|≈0. Uses snap-to-grid (4–6px) for a blocky aesthetic, green-on-black palette, and pure Canvas2D drawing (no dependencies).
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