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divide-and-conquer #
Animated recursion tree showing the Divide→Conquer→Combine workflow. Blocks represent problem sizes shrinking as they split; highlights and moving flow markers show work moving down the tree (divide), leaf solutions being computed (conquer), and partial results flowing upward to merge into the final answer (combine). A panel ties correctness composition and cost composition to the visual tree via a recurrence.
canvasclick to interact
⏮◀◀▶▶STEP0.25x1xZOOM
t=0s
practical uses #
- 01.Merge sort: split array, sort halves, merge
- 02.Quicksort: partition (divide), recurse, combine implicitly
- 03.Binary search / recursive search in trees and graphs
technical notes #
Pure Canvas2D, time-based 4.2s loop. Uses snapped grid coordinates for a blocky aesthetic; easing for flow markers; stage-driven highlighting to emphasize correctness (combine) and cost recurrence (divide). Responsive scaling via scale = min(w,h)/220.
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