Experiments

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Experiments #

Things I publish to learn. Not the thesis - the working hand behind it.

12 pieces across generative writing, sensor playgrounds, and visual sketches. Some are abandoned, some became something else, some stayed exactly what they were when I shipped them. They're left up because the rejected versions are part of the record. The working hand is more interesting than the polished output.

Generative writing #

Generated artifacts that turned into actual reference material. Built to test what happens when you put a strict format constraint on a model and let it loose.

[The Claudionary →

187 Claude Code spinner verbs, defined in deadpan dictionary form.](/claudionary/)[Haiku Haikus →

100 corporate-AI-slop haikus in 5-7-5, generated by Claude Haiku itself.](/haiku-haikus/)

Sensor and interaction #

Browser-as-toy experiments. What you can do with the camera, microphone, accelerometer, and a few hundred lines of code. Most started as something to put in front of my kid.

[Tablet playground →

Four-quadrant sensor playground - camera motion, audio, accelerometer, touch.](/tablet/)[Interactions →

Multi-quadrant sensor and input demos.](/interactions/)[Hand control →

Real-time hand landmark detection and gesture recognition via MediaPipe.](/interactions/hand-control/)[Gesture Hero →

Guitar-Hero-style game using hand gesture recognition for falling targets.](/random-fun/gesture-hero/)[Random fun →

Index of gesture-based games and small interactive pieces.](/random-fun/)[Baby enrichment →

Progressive infant learning framework built on contingent-response loops.](/baby-enrichment/)[Baby tech tree →

Skill progression tiers from "I make things happen" to "Games have rules."](/baby-enrichment/tech-tree/)

Visual and graphics #

Algorithm visualizations, WebGL sketches, and a sketch-to-SVG NLP pipeline. Each one is a 200-line answer to "what would it take to build this from scratch."

[Visualizations →

Gallery of interactive algorithm visualizations on canvas.](/visualizations/)[Meshes →

WebGL mesh gallery - flat grid, wave, terrain, pulse, tunnel.](/meshes/)[Draw →

Drawing surface that parses sketches into SVG via rule-based and ML pipelines.](/draw/)

The thesis lives at /frameworks · /tools · /lexicon. The dense graphs at /business · /money · /tech-tree. This page is the working hand.